If you're the typical Motion Designer is the jump really worth it? Let’s start out with the biggest question of them all…. We got so much great info from those surveys we had to make this a three part series! We even had them test their current machines and give us some cold hard numbers to compare. To do that we sent out a bunch of surveys to all of our School of Motion Alumni asking them everything from what computer they’re using now, to their feelings on switching, and what they would miss most if they did. We wanted to take a closer look at what that switch would look like for you as a Mac user. With so many of us feeling burned you may have been looking at the possibility of making the Big Switch to the world of PC’s and Windows. Those on desktop machines have been totally neglected since the latest Mac Pro Desktop came out in 2013, and no one knows if Apple plans to continue their line of these more powerful workstations. Instead of the improvements that people have been waiting for they gave everyone a touch-strip that many considered a gimmick and removed even more of the ports that Pro’s need. Right now Apple is lagging behind in the arms race for faster processors, and they haven’t come out with a machine that has the upgradeable CUDA accelerated graphics cards that 3D designers need. A lot of it comes from a lack of updates to their hardware that would give users the power that they need. If you don’t keep up on the biggest Tech news of the day you may have missed what exactly it was that Apple did to make their Pro user base so ticked off. Even months later if you search for the hashtag #macbookpro you can still find people talking about it. If you’re on Twitter, you know that the response from the Pro user community was, to put it mildly, not a happy one. They do announcements pretty regularly, but this time it included the latest models in the Pro line. Is a PC or Mac better for Mograph? What's the best bang for your buck?Īpple recently made a hardware announcement.
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